#pragma once
//Employee.h
#include <string>
namespace Records {
	const int kDefaultStartingSalary = 30000;
	class Employee
	{
	public:
		Employee();
		void promote(int inRaiseAmount = 1000);
		void demote(int inDemeritAmount = 1000);
		void hire();			//Hire or rehires the employee
		void fire();			//Dismisses the employee
		void display() const;	//Outputs employee info to console
		//Accessors and setters
		void setFirstName(std::string inFirstName);
		std::string getFirstName() const;
		void setLastName(std::string inLastName);
		std::string getLastName() const;
		void setEmployeeNumber(int inEmployeeNumber);
		int  getEmployeeNumber() const;
		void setSalary(int inNewSalary);
		int getSalary() const;
		bool getIsHired() const;
	protected:
		std::string mFirstName;
		std::string mLastName;
		int mEmployeeNumber;
		int mSalary;
		int bHired;
	};
}